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Physics phenomena with catipult9/13/2023 ![]() but it can be subverted, for a price.Ī Dyson Sphere fully envelops a given star, converting all solar output directly to Energy Credits. The universe tends irresistibly onwards and downwards. 1.5x Technological Ascendancy ascension perkĪ shielding field is deployed around a planet, creating a barrier that is permanent and impenetrable (save for some wavelengths of light).+10% Energy from starbase constructions.The Field Manipulation tech tree focuses on Energy production and shields.Ĭapacitors capable of storing vast amounts of energy is one of the cornerstones for any modern civilization. These alien ways of thinking have made it easier for us to adapt to foreign empires' structures.įield Manipulation It has even introduced new numbers into our mathematics.ĭifferent societies have developed alternative solutions for their logistics and computing. By implementing them empire-wide, we can drastically reduce the maintenance our stations require.Īfter studying multiple pre-FTL civilizations, we have realized that there are many alternative ways to calculate the universe. While producing average results in standard tests, the accuracy of Enigmatic Decoder's prediction algorithms seemingly increases as the target's flight path grows more erratic.ĭue to our vast experience operating observation stations in orbit of pre-FTL worlds, we have discovered slight optimizations. ![]() The Enigmatic Encoder scrambles flight path data according to some indeterminable design before feeding it back to fleet command. These shipboard lab facilities incorporate advanced technologies from the ancient Curator Order to further increase survey speeds. The Computing tech tree focuses on Research, sensors and espionage. For more information about an unlocked effect (buildings, components, etc.) click on the accompanying icon. Sorting the table by tiers will place all Starter tech at the top and Repeatable end-game tech at the bottom.To research techs of higher tiers it is first needed to acquire 6 techs of the preceding tier.Actual in-game tech cost will scale with the empire's size (number of colonized planets and population). The table denotes the base cost of a tech.If a tech has been available as a research option in the as part of the last choice then its (total) weight will be halved in the coming choice.Flavor entry is displayed if accompanied by a change to effects/requirements. The table shows the default names/icons of techs.Color indicators: Starter, Acquisition, Rare, Dangerous, Repeatable.
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